But at what price?
CONTENT
In this game, both sides are playable, and you have at your disposal different units, from mobile infantry, tanks and planes to static defences like bunkers, trenches, tunnels and mines.
Can you do better than history and, as the American commander, take your key objectives in the fastest of time and with minimum loss of men? Those external constraints, but also various other assets, are covered by the diversity of the cards they have in hands. Each scenario tells a different story pertaining to the historical battle it covers, but in general players will get the following common points among all scenarios:
The Japanese have few mobile troops, armor, artillery and almost no planes, but their fixed defences are well organized and incredibly tough to break, as they account always for the difficult nature of the various island terrains.