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Talisman - The Harbinger Expansion

About The After you roll the die to pray, you may ignore the result and replenish 1 fate instead. If any effect would change your alignment to good, ignore it and lose 1 life

Whenever you defeat an Enemy in battle you may heal 1 life. With the blessings of the holy city, they are determined to succeed in their mission. If the stack of Omen cards runs out the game is over and there is no winner. If you’re killed you must discard the top Omen Card.Armageddon CrownThe final battle has arrived. The Harbinger is a mysterious figure that bears an ancient prophecy that foretells the end of the world. If you win you must take 1 fate from the loser.PossessedDemons have taken control of this being’s mind and soul, transforming them into their evil vessel. These Spells do not count as Spells for the purpose of other effects and do not count against your Spell limit. Once the in-play Omen is discarded, The Harbinger is removed from the board until the next Event is drawn.Strength / CraftSome of the enemies in The Harbinger expansion will have a Strength / Craft Value. Fire rains from the sky, the sea swallows the land, demons stalk the world and the dead rise from their graves. Whenever your heal 1 or more lives, you may replenish 1 fate. After you roll the die to pray, you may ignore the result and replenish 1 fate instead. If you’re on the Crown of Command, you must roll 1 die against the roll chart. At the start of your turn, you may discard 1 Stranger or Place in your space. Are you prepared to save the land? When playing as the Ascendant Divine: You begin the game with 4 Spells, these Spells are your divine gift. Once per round, you can cast one of your divine gifts as if it were a Spell and it does not count towards your Spell limit per turn. Whenever you gain 1 or more lives, you may gain 1 fate. These cards cannot be affected by the Orb of Knowledge, the Prophetess' ability, or similar effects.Omen CardsBefore the game begins, you must decide which set of Omen Cards you wish to use. At the start of the game, The Harbinger is placed off the board until a player (not in the Inner Region) draws an Event Card. In the midst of these dark times, great heroes are needed to face these new threats and save the world of Talisman from utter annihilation.” The end is nigh and it’s down to you to save the world of Talisman. At the start of your turn you may discard 1 of your Divine Gifts to draw 1 Spell.CelestialSent from the Celestial City, the Celestial has come to save the land of Talisman from impending doom. If any effect would change your alignment to good, ignore it and lose 1 life. If another Character is present at the beginning of your turn, you must attack the other character rather than rolling for the Crown. If any effect would change your alignment to evil, ignore it and lose 1 life. You may not do this if you are attacked. Can the land of Talisman be saved by their holy light? Whenever you gain Strength or Craft and have 4 of fewer divine gifts, you can take the top spell card and add it to your divine gifts. The Harbinger then moves to the space the Event was drawn. If a player encounters the Harbinger’s space they must roll the die and refer to the Harbinger’s roll chart. When playing as the Celestial: You are always good. If you do, you may heal 1 life. If the last Omen is discarded, all characters on the Crown of Command win the game. 75 Harbinger Cards 32 Omen Cards The Harbinger NPC 10 Spell Cards 10 Terrain Cards 3 New Characters 2 New Alternative Endings “Can you stop the end of the world?” There are 8 cards within each set and they become triggered by effects throughout the game. If any effect would change your alignment to neutral, ignore it. Ascendant DivineAs the world falls into turmoil, the Ascendant Divine’s powers and influence across the land grow to new heights. If any effect would change your alignment to neutral, ignore it. The Possessed will drain life from others to fulfil the wishes of their demonic masters! Your Craft Value is equal to your current fate. “Dark omens herald the end of all things. End of DaysThe Beast, a strong and powerful Demon, is guarding the Crown of Command. You must defeat him through Battle or Psychic Combat to win the game. When you attack an evil or neutral character you may choose to make the attack Psychic Combat. Your Strength value is equal to your current life. Discover the Omens that are lingering over the land and win before the horrible future they predict comes true. While any character is on the Crown of Command, any player instructed to draw an Adventure Card must draw Harbinger Cards instead. If your Character encounters one of these enemies you can choose whether you want to fight the enemies in Battle or in Psychic Combat.Harbinger CardsHarbinger Cards are a new deck of cards that are only drawn when you're in the same Region as the Harbinger NPC. If not, the last character alive wins. When playing as the Possessed: You are always evil. There are four sets of Omen cards: Armageddon, Rise of the Dead, Stars Align and Shattered World.

Talisman - The Harbinger Expansion

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Talisman - The Harbinger Expansion
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Talisman - The Harbinger Expansion
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