The AppGameKit Studio Particle Editor is an easy to use editor that brings GPU particles to your creations.
The editor comes with over 150 pre-made effects which can then be further tweaked and changed in the editor.
Features
Paint layer provides a very simple to use artistic approach for painting particle flow-directions interactively
Simple to use run-time for AppGameKit Studio and AppGameKit Classic apps projects
User controllable max particle counts (4K, 16K, 64K, 256K, 1M) so effects can be fine tuned for different hardware specs
Run-time option to load an effect with a reduced particle count
Freeze the simulation to inspect the currently displayed effect
Flexible emitter functionality with several emitter types (box, circle, disc, filled sphere, spherical shell, line)
All emitter shapes can be fine tuned (size radius, rotation and position)
Run-time control over the effect's position - reuse the same effect in different places in your games
Emitters can be activated and deactivated in the editor and at run-time
Variable emission count can be auto-optimised to have as many particles on screen as possible
Burst emitters for explosions and sparks
Full control over for how many frames an emitter creates particle before going dormant
Specify the initial speed of particles and any random variance setting
Particle blend modes supported (opaque, alpha, additive)
Several particle textures are included for common effects
Custom textures supported
Particle tinting can be easily controlled for the particles lifetime by using gradients.Particles can be controlled and moved by building a layered stack of influencer effects such as reflectors, swirls, forces and attractors.