The game allow players to portray important engagements throughout WWI history.
For some scenarios, a few infantry units may represent an entire wing of a larger battle, while in other scenarios a unit may represent just a few brave soldiers going over the top. Key Features
15 scenarios set during the most infamous battles on the western front
Over 50 unique combat and command cards to simulate tactical and strategic choices
Make strategic choices faithful to the era with machine guns, trenches, riflemen and bombers
Lay waste to the World War 1 era battlefield with artillery strikes
Play as German, British or Canadian combatants
Scenarios
Commands and Colours - Opening Action 1
Commands and Colours - Opening Action 2
Loos (2nd Division Diversionary Attack) - 25 September 1915
Loos (Hohenzollern Redoubt) - 25 September 1915
Loos (German Counter-Attack) - 27 September 1915
Loos (Fight for The Trenches) - 29 September To 3 October 1915
Loos (Renewed British Offensive) - 13-14 October 1915
Somme (Hawthorn Ridge Mine Explosion) - 1 July 1916
Somme (Mash Valley & La Boisselle ) - 1 July 1916
Somme (Sausage Valley & La Boisselle) - 1 July 1916
Somme (Mametz) - 1 July 1916
Somme (Mametz Wood) - 7-10 July 1916
Vimy Ridge (1st & 2nd Canadian Infantry Divisions) - 9 April 1917
Vimy Ridge (Hill 145) - 9-10 April 1917
Vimy Ridge (The Pimple) - 12 April 1917
Vimy Ridge (Bois-En-Hache) - 12 April 1917
.Commands & Colors: The Great War The Command card system drives movement, creates a “fog of war” and presents players with many interesting opportunities; while the battle dice resolve combat quickly and efficiently.