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Tales Of Maj'Eyal: Embers Of Rage

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Shred them with saws that maim, saws that thirst for blood, and saws that aren't really saws! Build a Hand Cannon into your gloves, or deploy a Weapon Automaton to do the stabbing for you! Loot over 70 new and powerful artifacts. Every zone has a story behind it, and every story ties into a bigger picture; enjoy a tale of horror and humor, of intrigue and glory, of despair and hope. Have your accomplishments recognized for liberating the Orcish people, displaying exceptional mercy or cruelty, or showing your prowess with impressive feats! Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. Having a hard time deciding whether to shoot someone or stab them? Read roughly 27,000 words of new lore to immerse yourself in the world! Explore a whole new campaign from level 1 to 50, one year after the events of the original Tales of Maj'Eyal campaign. Need to close in a bit quicker? Master the tactical uses of over 140 talents! but one Pride remains. Burrow through sand, plant bombs to destroy tunnels, and discover that you aren't alone in using it... Play as one of the three new tinker classes: Gunslingers, Sawbutchers, and Psyshots! Master steam technology to build powerful tinkers to augment your equipment. The few remnants of the ravaged Prides are caged... Injectors can use any (infinitely reusable) salve in your inventory as long as they're off their cooldown, giving you versatility you've wished you could get with a couple of inscriptions. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. Liberate the Orcs (or die trying) by rising up against the Sunwall, the Steam Giants of Atmos, and other dangers that may lie in wait... Violate common sense by strapping a rocket to your back and calling it a jetpack! Learn how things have changed since the Scourge's campaign, feel hatred and/or pity for your foes, uncover grand schemes and sinister plots, and notice the elaborate connections between Var'Eyal's numerous factions. Earn the right to use the classic (and Ashes of Urh'Rok) classes in Embers of Rage, and the new tinker classes in Maj'Eyal! Use advanced technology in the world of Eyal! and their awesome racial powers! Fire bouncing trick-shots and psychic-infused shots, use your steamsaws as shields or wheels, terrify your foes with long mechanical arms - there are no "boring" talents here, everything has its own special applications and properties! Discover their stories, their pains, their hopes... Explore the ruins of a lost city, lay siege to the Sunwall forces at the Gates of Morning, and raid the Steam Giants' mining quarry - each has its own unique foes and hazards, leading each to feel and play different from the others. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Play as one of three new races: the battle-hardened Orcs, the brutal Yetis, and the unstoppable Whitehooves. Turn your boots into rocket boots! Risk your life in over 20 unique zones! Earn a trunkload of achievements! Crush and rend your foes with heavy metal, electrocute and immolate them with your gadgets, charge across the battlefield or nimbly strafe in style - each plays differently, and none provide any shortage of ways to slay your foes. Play a Brawler in the East to fulfill your life-long dream of suplexing an entire nation of giants, or play a Sawbutcher in Maj'Eyal to shred throu If you have a problem, steamtech has a solution, usually involving explosions; with over 80 different powerful contraptions to craft, enjoy unparalleled versatility and trying something different with every playthrough. Give a boss a fate worse than death, show Sunwall forces how frustrating it is to fight a Radiant Horror as a paladin, come out on top against impossible odds, display a suicidal lack of situational awareness, and wear a badge of pride or shame for each! The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Pump lead into foes with big guns, quick guns, and explosive guns! Enjoy dying in horrible and exotic ways at the hands (or claws, jaws, guns...) of over 140 new creatures! Not mere piles of stats and chain-stuns, these foes will provide unique challenges - suffer the Sunwall's newest cosmic spells, the new breeds of ritches that infest and multiply, the Steam Giants' elaborate defense systems, and find new strategies to adapt to each! Infusions and runes are for puny humans; implant new medical injectors to pump an array of experimental chemicals into your body!

Tales Of Maj'Eyal: Embers Of Rage

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Tales Of Maj'Eyal: Embers Of Rage
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