Use your powers of observation to piece together a story that unfolds as you explore. Go Home Again.A Personal Story: created by veterans of the BioShock series and the writer behind Minerva's Den, Gone Home offers the rich, nuanced details of one family's struggles to deal with uncertainty, heartache, and change. Where is everyone? Fully Interactive Investigation: discover what's happened to the Greenbriars by examining a house full of the family's personal possessions, and the notes and letters they've left behind. Unravel the mystery for yourself in Gone Home, a story exploration game from The Fullbright Company. Open any drawer and door. June 7th, 1995. Uncover the events of one family's lives by investigating what they've left behind. And what's happened here? Pick up objects and examine them to discover clues. Gone Home is an interactive exploration simulator. 1:15 AM You arrive home after a year abroad. This house wants you to explore it. Something's not right. No Combat, No Puzzles: Gone Home is a nonviolent and puzzle-free experience, inviting you to play at your own pace without getting attacked, stuck, or frustrated. You expect your family to greet you, but the house is empty. Interrogate every detail of a seemingly normal house to discover the story of the people who live there. An Immersive Place: return to the 1990s by visiting a home where every detail has been carefully recreated, and the sounds of a rainstorm outside wrap you in the experience.
Gone Home
Specifications of Gone Home | |
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Category | Software > Video Game Software |
Instock | instock |