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Decisive Campaigns: Barbarossa

About The Guderian declined to cover for him and now F. Something to do in between incessant phone calls

Argue with Göring over fuel allocations. This revolutionary eastern front wargame covers the German invasion of the Soviet Union in 1941. Ostland. Don’t be upset if they refuse. Detailed mechanical breakdown, mileage and fatigue systems. Order your individual Divisions to report their status. You’re being watched and evaluated. Colonel Rattus Facius, currently in dispute with your Quartermaster General, is impatiently waiting for you next door, striding up and down in his black, SS, leather boots, demanding that you intervene.People. Can you balance and prioritise three different Theatres in order to achieve your objective? Are you able to work within a Command Hierarchy with both Superiors and Subordinates in an environment where strategy and politics often conflict? Focus on what’s important, ignore what isn’t, and execute a winning strategy in order to overcome a take-no-prisoners AI. Pondering army realignments. Fifty different stats and values are tracked for each Because GenLt. Arbitrations. Trade ethics off against operational imperatives. Schaal, their commander fumbled the assault, ColGen. Staffers spiking ever more teleprints and summaries. Realistic climatic model. Or a devious meat brain. Set Army postures, assign Theatre-based Artillery, allocate Tactical Air Support and order your Theatre Commanders to provide specialised battalions and staff assets to the Panzergruppe or Army of your choice. Squinting suspiciously at the growing pile of reports on your desk. Oberleutnants pinning army dispositions on the wall map. Grey Dawn. Markers relentlessly pushing eastwards. Equally capable of helping or hindering. Delegation.AND CAN SOMEBODY PLEASE TELL ME WHY THE HECK F.M VON BOCK WANTS TO SANCTION THE 10th PANZER DIVISION?Because you ordered them to make a hasty attack, 30 km southwest of Smolensk, low on fuel, in poor visibility with limited reconnaissance. Bolshevik cold overwhelming a proper Germanic wood fire.Sipping mud. Fighting for their own corner and agenda. Are you willing to put it all on the line, demand Military Independence, and risk being fired? Fighting a war. Under pressure. Answer to a War Crimes Tribunal if you lose. Murky ersatz coffee not doing its job. It’s a big map. Experience the effects on men and machines of severe frostbite and blizzards. Bustling headquarters. Or order both sides to observe the Geneva Convention and fight a gentleman’s war. Can you stand up to the Führer? Decisions. It blends the latest evolution of the Decisive Campaigns hex and counter engine with deep narrative, RPG-style people management and in-depth semi-randomized decision systems.You are in full operational command.Can you make the right decisions to turn the tide of war? Features Command a true operational structure. Requests. Judgments. Guderian declined to cover for him and now F.M Von Bock is on your back demanding an official sanction.COMMAND. Again. Pour over a comprehensive breakdown of all your activity at game end. Experience a realistic combat engine developed and fine tuned over many years and three previous games. Pull a Panzergruppe out of the line for a refit or rest an Army. A nagging, slow burning, realisation of just how big it is. Every degree below zero matters. In competition with a second pile. Do you maintain your Blitzkrieg or throttle back to a more sustained offensive posture to conserve fuel? Deal with the Dark side of the war. One that takes into account hundreds of variables and is optimised for eastern front warfare. Fight to get winter clothing and equipment for your men. The Führer has called a conference. Or would you prefer to toe the line and support the Führer in whatever goal he is currently fixated upon? Receive a detailed High Command assessment of your Command Potential each turn. F. Berlin demanding you drop everything. How far are you willing to push them? It’s this gnarly, gritty experience of front line, Operational Command that the game seeks to capture.   VR Designs has been reinforced with designer Cameron Harris to create a new never-seen-before wargaming experience: Decisive Campaigns: Barbarossa. Because they unexpectedly ran into three dug in Soviet Divisions. Strongly defined personalities. Bottom corner of the map flapping in the draft. Something to do in between incessant phone calls.

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Decisive Campaigns: Barbarossa

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