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Airships: Heroes And Villains

About The Are they willing to risk war over a trade dispute? Is that charming nobleman an asset or a spy? Is your governor's clever plan going to work? Are you willing to accept the help of heretics? The character art is created by Samma van Klaarbergen, and the DLC features nine new pieces of music by Curtis Schweitzer. Finally, your realm can become entangled in various incidents that require you to determine - or guess at - what your opponents will do

Is your governor's clever plan going to work? Design and award medals to ships based on their experience level, giving them powerful boosts. Governors can be assigned to cities to reduce unrest and increase productivity. Is that charming nobleman an asset or a spy? Others can get rid of monsters or pirates for you. A peace-loving governor may quit if he sees you commit one too many war crimes, whereas a researcher can gain experience from dissecting the monsters you kill. In Heroes & Villains, you can recruit ship captains and city governors to your cause. As for your crew, assuming they don't get killed in battle, they can gain experience, especially if trained by a suitable commander. Some of them can also issue temporary edicts such as declaring martial law, hosting a masked ball, or using the citizens for gruesome experiments. The character art is created by Samma van Klaarbergen, and the DLC features nine new pieces of music by Curtis Schweitzer. All for a price. Captains improve your ships' performance, and can use their abilities to turn the tide of battle. Are they willing to risk war over a trade dispute? Some captains also have unnatural powers that let them control the weather, confuse your enemies, or even raise the dead. Are you willing to accept the help of heretics? You can outflank enemy ships, cripple engines, create smokescreens, and more. Captains and governors react to events and your actions. Each medal tier only has a small number of medals, and the medals are permanently lost along with their ships, so make sure you keep your medal-bearing ships alive. Finally, your realm can become entangled in various incidents that require you to determine - or guess at - what your opponents will do. As time goes on they can change - for better or worse - and a few of them can become famous enough to re-unite the warring city-states, providing a new path to victory.

Airships: Heroes And Villains

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Airships: Heroes And Villains
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Airships: Heroes And Villains
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