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Colony Ship: A Post-Earth Role Playing Game

About The Unfortunately, the fungus did its job a little too well. Picture rippling fields of wheat, rye, and barley to the horizon, mighty oaks and cedars, children eating apples right from the tree

Your character's world is a “generation ship,” a massive spacecraft on a centuries long voyage to colonize a distant planet. Calling the Pit a city is a bit of a stretch, but so is calling this reddish-brown liquid water. Your choices will determine who your friends and enemies are. That was the vision for Proxima. Might as well get on with your life and try to make the best of it. No one is certain the Ship will actually reach its destination, and nobody much cares, since no one alive now will live to see it. You have never seen Earth and you’ll never see Proxima Centauri either. There, the people of the Ship could experience at least a few of the novelties they would never enjoy on Earth or Proxima: walk barefoot on real green grass – courtesy of Hydroponics – or soft, red-tinted 'Proxima' sand; sit under tall, artificial trees; and watch the sunrise on gigantic screens suspended all around. You’re doomed to live and die on the Ship in the name of the Mission, like your father before you, like his father before him. The Ship's original government has been disbanded following a violent mutiny and you must negotiate a treacherous path among your fellow passengers and the contentious factions striving to dominate the Ship. Colony Ship is an isometric, party-based RPG inspired by Heinlein’s Orphans of the Sky. The grass underfoot and simulations of golden fields have likewise vanished, replaced by watchtowers and checkpoints. The Ship is old. The elevator crawls up a groove in the cargo hold's wall like a black steel bug that's worn a path traveling to the bridge and back. With a grunt you roll off your stained mattress and open the "window" to let some fresh air in. But they didn't anticipate how many seedlings would fail in the Ship's simulated environments. She had already been twenty years in service when she was rechristened Starfarer - a pretty name for a retrofitted interplanetary freighter. Four of the bridge's six projectors are still operational, shining dully down on the container towers of Cargo Hold 3, better known as the Pit, the Free City. In addition to the abnormal plants, oversized pest control species –bioengineered to safeguard the colony's farmlands– are also on hand to punish the careless. The Ship does its best to recycle air and water, but cargo holds aren’t high on Her priority list. Your adventure starts in the Pit - a sprawling heap of vacant cargo containers slowly getting filled up with those who couldn't afford to stay in the Habitat or needed to get away from its bosses and factions. Quickly overwhelmed by out-of-control mutant vegetation, it more closely resembles deep jungle than a research complex. The latter were meant to act as pest killers. You breathe in metal and burning oil and look up. You've read that water is supposed to be clear and cities are supposed to be big, but no ship-born has ever seen either. They represented our connection to Mother Earth, our sustenance, and our future. This last was said to be indistinguishable from the real thing, not that anyone aboard had ever seen it. Out here, folks live free and die fast... It’s time to get up there and earn a few credits, but first you need a drink. Picture rippling fields of wheat, rye, and barley to the horizon, mighty oaks and cedars, children eating apples right from the tree. Unfortunately, the fungus did its job a little too well. Nowadays, the three remaining rooftops are heavily fortified platforms, patrolled by armed guards. Before the Mutiny, the rooftops of the Habitat supported a sprawling amusement park. That's the kind of optimism that keeps you going. Like everything else around here, fresh is relative. Plants were sacred to the Founding Fathers. And unless they found a way to make good those losses, it would be catastrophic. The sky-screens went dark long ago, a frivolous luxury in a decaying world. You overslept, not that it matters. The Armory - Among the stars, the children of Earth wish With enemies on all sides, cheap entertainment is a useless distraction from reality and its harsh demands. You open your eyes to a grey hull-metal ceiling, one panel of which flickers yellow, indicating dayshift. Alien fauna and poor soil were deemed the biggest threats, so they matched the most important plant species with customized, symbiont fungi. Once tasked with adapting Terran plants and grasses to the alien environment of Proxima Centauri, Hydroponics was abandoned during the Mutiny. Maybe in another hundred years water will look and taste like oil and people will be talking about the good old days when it was the color of rust and tasted refreshingly bitter and tangy. It is the Year of Our Lord 2754… You will never feel the sun’s warmth under a blue sky, never hear the wind in the branches of a tree, and never swim in the ocean, all because you had the misfortune to be born on the Ship, chained to a fate you didn’t choose. We’re the pests now.

Colony Ship: A Post-Earth Role Playing Game

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Colony Ship: A Post-Earth Role Playing Game
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