Garrison Cities - requires security units and a large garrison – also changes over time Not fulfilling garrison requirements will increase partisan attacks on rail in the area as well as costing substantial victory points East Front Control Option (For Long Campaigns) East Front Screen provides info on German forces, front line and Soviet offensive potential Units may be moved between fronts.
Supply priorities can be adjusted by HQ (and depot) to allow player direction of limited resources. Soviet controlled hexes are shown on the map When using EFC Option, game ends when Berlin falls or can last until the beginning of August 1945. Main Features: Map Huge size (36k hexes versus 25k for War in the East) All the terrain types from War in the East, plus new terrain types for bocage, tundra, desert, sand, escarpment/impassable, and ferries Road Quality by Country impacts weather effects Improved weather graphics showing all effects on the map in each hex; ground, air and water (ice) Improved map projection that minimizes map distortion effects caused by using a flat map for a round world The map is built as a part of an enormous War in Europe map which is 378x355 hexes, a building block to a future "mega unprecedented scale" game (134k hexes) Air War Comprehensive new air game with a separate air resolution phase Fixed airfields on map with additional construction possible Each Air Force HQ is given Air Directives which are used to generate missions Six Air Directives types - Ground Support - Ground Attack - Strategic Bombing - Air Recon - Air Superiority - Naval Patrol Seven Ground Attack target types that are prioritized by the player - Ground Units – Airfields – Railway – Railyards – Ports – Ferries - General Interdiction (interdiction of units, reserves and resupply) Strategic Bombing can prioritize between 14 target types Tracking of pilots Level of player involvement can be tailored by use of Auto Air Direction Creation screen to quickly generate Air Directives based on top level priorities Air Doctrine screens allow quick adjustment to standard mission profiles, as well as control over pilot training Logistics Rail usage tracked per hex w/congestion on tracks restricting troop and supply movements Railyard location and capacity impacts total rail capacity and load/unload costs for units On map depot system simulates need to stockpile freight near the front, especially if vehicle constrained. With a new, highly accurate map of Europe, an incredibly detailed order of battle down to each squad, vehicle and plane, a very realistic logistics system (including rail usage, depots, trucks, ports and realistic interdiction), full modeling of the air as well as ground wars and a weather system that tracks and models individual weather fronts as they move across the map, War in the West is the new definitive wargame of the Western Front.